I have reworked the Obalan race to be amphibious instead of aquatic. I have also given them a few new abilities, and expanded their description.
I've reworked the Investigator class again. I wasn't really happy with any of the ability progressions I came up with before, so I rewrote it so that you can now simply choose your own abilities from an alternating pair of pools, as you level up.
I've cleaned up the listing on the Skills page. It's now a lot more legible then it used to be.
I've added a line of Skirmish feats, which give you some very nice damage bonuses based on your mobility.
I've added to the armour mods entries a bunch of extra options for helmets and masks.
Gave the Technician some love tonight. I've reworked the Weapon Mods ability into the Customized Weapons ability, and cleared up the language on how it works. I've also added a string of Field Repairs feats (Field Dressings for items), and a few other feats as well. Lastly, I cleaned up the language on bonus stacking for the Field Dressings/Repairs abilities.
After a great deal pf hmming and hawing, I have completed and added to the site my prototype of the Investigator class
Classes and Feats
Reworked the Sniper and Recon Trooper classes (mainly the requirements). I also added a lot of the base d20 feats into the feats listing as reference, though I made a few minor tweaks to them as well. If a feat is listed here, please use the version on this site.
A couple things
I added a new page to the basics section of the site, which broadly describes how character level matches up against training and experience (not the points). I also moved a couple of items over from the Campaign section to the Basics section, since they're not really campaign specific. Finally, I rewrote the Master Spotter ability of the Recon Trooper class.
Are now a thing on select pages. Others need to be reworked some before they have them, but they'll come with time. (This also means that registration finally has a point :P)