Assault Troopers take a special place in a military. They are the vanguard of destruction, leading heavy assaults into fortified positions using the most advanced weapons and armours available.
Proficiencies: Combat Armour and Martial Weapons
Hit Dice: d12
Skills: 4 + int, per level
Class Skills: Athletics, Disable Device, Disguise, Escape Artist, Fly, Intimidate, Knowledge (Architecture), Knowledge (Explosives), Knowledge (Warfare), Perception, Ride, Survival
Proficiencies: Simple Weapons, Martial Weapons, Light Armour, Combat Armour, Riot Armour, Powered Armour, Shields
|Level:||BAB:||Fort Save:||Ref Save:||Will Save:||Special:|
|1||+1||+2||+1||+0||Combat Training, Armour Specialist +1|
|2||+2||+3||+2||+0||Weapon Specialist +1|
|4||+4||+4||+2||+1||Armour Specialist +2|
|5||+5||+4||+3||+1||Weapon Specialist +2|
|6||+6/+1||+5||+3||+2||Tuck And Roll|
|7||+7/+2||+5||+4||+2||Armour Specialist +3|
|8||+8/+3||+6||+4||+2||Weapon Specialist +3|
|10||+10/+5||+7||+5||+3||Armour Specialist +4|
Beginning at 1st level, the Assault Trooper may count his class levels as fighter levels for the purposes of qualifying for feats. If you gain this ability from other classes, the levels stack.
At 1st, 4th, 7th, and 10th levels, the Assault Trooper may choose a type of armour which he gains a +1 bonus to. His DR, AC, and maximum dex bonus all increase by his bonus when wearing this type of armour, and his skill check penalty decreases by this bonus. If you receive this ability from multiple sources or take it for the same type of armour multiple times, it stacks.
At 2nd, 5th, and 8th level, the Assault Trooper may choose a type of weapon. He gains a +1 bonus to attack and damage rolls with this weapon, and may treat it as being 1 lb lighter for weight dependant effects. If you receive this ability from multiple sources or take it for the same type of weapon multiple times, it stacks.
Every 3rd level, the Assault Trooper gains proficiency in a specialist weapon of his choice.
Tuck and Roll
At the 6th level, the Assault Trooper takes minimum damage from falls, collisions, and other similar effects.
At the 9th level, whenever the Assault Trooper deals damage with explosives, he deals an extra dice of damage.