Investigators are trained to handle prisoners, unruly mobs, and track suspects. In the armed services, they most often serve as Military Police, corraling prisoners and drunks. Higher level Investigators can be called upon to track targets of interest, protect VIPs, or any number of other duties that would require more mental flexibility then the average rifleman has. Whatever their duties, the training and technique is clear - observe, then think, then act.
Hit Dice: d8
Skills: 6 + int, per level
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Drive, Escape Artist, Intimidate, Knowledge (Architecture), Knowledge (History), Knowledge (Local), Knowledge (Nature), Linguistics, Perception, Profession, Sense Motive, Sleight of Hand, Use Alien Device, Use Computers
Proficiencies: Simple Weapons, All Pistols, Light Armour, Riot Armour, Combat and Riot Shields
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|1||+0||+0||+1||+2||Focus Pool, Takedown +1d6|
An Investigator is trained to observe his targets carefully before taking action, and use his observations to maximum effect. The investigator may have a pool of Focus Tokens up to half his class level plus his wisdom modifier. He gains these tokens by carefully studying his opponents.
If he spends a full round action studying a target, he gains a Focus Token against that target that lasts for 1 minute. If he spends a minute studying the target, the token lasts for 1 hour. If he spends 1 hour studying the target, the token lasts for 1 day. If he spends a day studying the target, the token lasts for a month.
While studying a target normally requires direct observation, it can at the DM's discretion take other forms as well (interviewing witnessed and known associates, investigating known hangouts and habits, etc). Focus Tokens are expended as free actions, and can be abandoned as free actions as well. When a focus token is used to gain a bonus, that bonus must be against the creature who the token was on unless otherwise stated.
An Investigator can expend a focus token to gain bonus damage on a single attack, against his target. This bonus is 1d6 at the first level, and increases by an additional 1d6 every 3 levels thereafter. The damage is of the same type as the weapon used.
At the second level and every 3 levels thereafter, the Investigator receives additional training on how to use his focus in combat, and may select one of the following abilities:
- Focus Shot: The Investigator may expend a focus token to add his wisdom bonus to his attack roll against his target.
- Pistoleer: The investigator may expend a focus token to add his wisdom bonus to his damage rolls with pistols against his target, for the next minute.
- Gunfighter: The investigator may expend a focus token to add his wisdom bonus to his dodge AC against attacks made by his target. This ability lasts for 1 minute, and may not be used when using a shield, or armour heavier then light armour.
- Headshot: The Investigator may expend a focus token to add his wisdom bonus to his critical threat range with all pistols. This ability until the start of your next turn.
- Shield Other: When fighting defensively, using combat expertise, or using any other similar ability, the Investigator may grant his defensive bonuses to any adjacent allies instead of himself.
- Protective Custodian: When using his Shield Other ability to protect an ally, the Investigator may also choose to take half of the ally's damage until the beginning of his next turn.
- Guardian: When using his Shield Other ability to protect an ally, the Investigator may also add his wisdom bonus to his ally's dodge AC.
- Crowd Control: An investigator's training in taking prisoners expands to include nonlethal grenade types. He may expend a focus token to add his wisdom bonus to the DC of the grenade's saving throw, as long as the token's target is in the area of effect.
- Disable: The Investigator may use a Focus Token to add his wisdom bonus to his next Combat Maneuver roll. This next manuever also does not provoke an Attack of Opportunity.
Investigators spend far more time investigating then fighting, and their training reflexts this. Every third level, they may choose one of the following abilities:
- Bad Cop: The investigator has a knack for saying the right thing to get under someone's skin, and may add his wisdom bonus to his intimidate checks against anyone he has Focus Tokens on.
- Good Cop: The investigator has a knack for saying the right thing to get on someone's good side, and may add his wisdom bonus to his diplomacy checks against anyone he has Focus Tokens on.
- Logical Analysis: An investigator may add his wisdom bonus (again) to his perception checks against anyone he has Focus Tokens on.
- Logical Falsehoods: The Investigator knows how to frame to lie to be most believable to a suspect, and may add his wisdom bonus to his bluff checks against anyone he has Focus Tokens on.
- Logical Deduction: An investigator may add his wisdom bonus (again) to his sense motive checks against anyone he has Focus Tokens on.
- Tracking: An investigator's training in following suspects allows him to add his wisdom bonus (again) to his survival checks to follow or identify the tracks of anyone he has Focus Tokens against.
- Urban Tracking: An investigator's training in finding suspects allows him to add his wisdom bonus to his diplomacy checks to gather information on the activities or whereabouts of anyone he has Focus Tokens against.