Martial Artist
Martial Artists are somewhat unusual in a modern combat force, though they do see use as trainers for recruits and in the special forces. The specialize in up close take-downs, and in tearing opponents apart with their bare hands.
Alignment: Any
Hit Dice: d10
Skills: 6 + int, per level
Class Skills: Acrobatics, Athletics, Bluff, Heal, Intimidate, Knowledge (Architecture), Knowledge (Local), Knowledge (Medicine), Knowledge (Nature), Linguistics, Perception, Profession, Sense Motive, Sleight of Hand, Stealth
Proficiencies: Simple Weapons, Light Armour
Level: | BAB: | Fort Save: | Ref Save: | Will Save: | Special: |
---|---|---|---|---|---|
1 | +0 | +1 | +2 | +0 | Combat Expertise, Close Combatant |
2 | +1 | +2 | +3 | +0 | Defense +1 / Offense 1d8 |
3 | +2 | +2 | +3 | +1 | Style Feat |
4 | +3 | +2 | +4 | +1 | Stunning Fist |
5 | +3 | +3 | +4 | +1 | Defense +2 / Offense 1d10 |
6 | +4 | +3 | +5 | +2 | Style Feat |
7 | +5 | +4 | +5 | +2 | Uppercut |
8 | +6/+1 | +4 | +6 | +2 | Defense +3 / Offense 1d12 |
9 | +6/+1 | +4 | +6 | +3 | Style Feat |
10 | +7/+2 | +5 | +7 | +3 | Pounce |
11 | +8/+3 | +5 | +7 | +3 | Defense +4 / Offense 2d8 |
12 | +9/+4 | +6 | +8 | +4 | Style Feat |
13 | +9/+4 | +6 | +8 | +4 | Double Fist Punch |
14 | +10/+5 | +6 | +9 | +4 | Defense +5 / Offense 2d10 |
15 | +11/+6/+1 | +7 | +9 | +5 | Style Feat |
16 | +12/+7/+2 | +7 | +10 | +5 | Rake Attack |
17 | +12/+7/+2 | +8 | +10 | +5 | Defense +6 / Offense 2d12 |
18 | +13/+8/+3 | +8 | +11 | +6 | Style Feat |
19 | +14/+9/+4 | +8 | +11 | +6 | Snap Neck |
20 | +15/+10/+5 | +9 | +12 | +6 | Defense +7 / Offense 3d10 |
Combat Expertise
At the 1st level, the Martial Artist gains Combat Expertise as a bonus feat.
Close Combatant
At the 1st level, the Martial Artist gains Improved Unarmed Strike as a bonus feat. He always counts as being armed with his unarmed strikes, and may use the Good progression for his Base Attack Bonus (as the Soldier) when making melee attacks or for combat maneuvres, or for qualifying for feats which imrove either of those. He my add his wisdom modifier as a dodge bonus to his AC. Finally, the damage dice of his unarmed strikes is increased to 1d6 (for a medium creature. If he is smaller or larger then normal, adjust the damage dice to match)
Defense / Offense
At the 2nd level, and every 3 levels thereafter, the Martial Artist gains a +1 bonus to his dodge AC. The damage dice of his unarmed attacks also increases, as noted on the above chart. The damage dice is for a medium creature, for a creature larger or smaller then that adjust the weapon damage size appropriately.
Style Feat
Every third level, the Martial Artist may select a bonus feat from the list of Style Feats. He must still meet the prerequisites for the feat as normal.
Stunning Fist
At the 4th level, the Martial Artist gains Stunning Fist as a bonus feat, and counts his Martial Artist levels as Monk levels.
Uppercut
At the 7th level, the Martial Artist may to treat any of his unarmed strikes as a normal weapon, instead of a light weapon.
Pounce
At the 10h level, the Martial Artist gains the Pounce ability.
Double Fist Punch
At the 13th level, the Martial Artist may choose to treat any of his unarmed strikes as a two handed weapon.
Rake Attack
At the 16th level, the Martial Artist gains 2 Rake attacks, with a damage die 2 sizes smaller then his normal Unarmed Strikes. These always count as light weapons.
Snap Neck
When you have a creature pinned in a grapple, the creature you are grappling counts as helpless to your attacks and you may attempt coup de grace against them.