d20 Redshirts

Index > Classes > Sniper

Sniper

The Sniper specializes in prosecuting targets from great distances. A patient hunter, he will often stalk his prey for days in order to set up the perfect shot - one which allows him to kill with a single round.

Prerequisites:
Stealth: 4
Knowledge (Nature): 4
Knowledge (Warfare): 4
Feat: Sneak Attack +1d6

Alignment: Any
Hit Dice: d8
Skills: 4 + int, per level
Class Skills: Acrobatics, Athletics, Drive, Escape Artist, Fly, Knowledge (Nature), Knowledge (Warfare), Perception, Ride, Sense Motive, Sleight of Hand, Stealth, Survival
Proficiencies: Simple Weapons, Martial Weapons, Sniper Rifles, Light Armour, Stealth Armour

Level: BAB: Fort Save: Ref Save: Will Save: Special:
1 +0 +1 +2 +0 Combat Training, Sneak Attack +1d6
2 +1 +2 +3 +0 Ranged Sneak Attack +50ft
3 +2 +2 +3 +1 Sneak Attack +2d6
4 +3 +2 +4 +1 Ranged Sneak Attack +100ft
5 +3 +3 +4 +1 Sneak Attack +3d6
6 +4 +3 +5 +2 Ranged Sneak Attack +150ft
7 +5 +4 +5 +2 Sneak Attack +4d6
8 +6/+1 +4 +6 +2 Ranged Sneak Attack +200ft
9 +6/+1 +4 +6 +3 Sneak Attack +5d6
10 +7/+2 +5 +7 +3 Ranged Sneak Attack +250ft
Combat Training

Beginning at 1st level, the Marine may count his Marine levels as fighter levels for the purposes of qualifying for feats. If you gain this ability from other classes, the levels stack.

Sneak Attack

At 1st Level and every 2 levels thereafter, the sniper deals an extra 1d6 damage when performing a Sneak Attack

Ranged Sneak Attack

At the 2nd level, and every 2 levels thereafter, the range at which the Sniper deals Sneak Attack damage is increased by 50 feet when making a sneak attack with a weapon which he has the Weapon Focus feat in.