d20 Redshirts

Index > Classes > Soldier

Soldier

Solders form the rank and file of a ground combat force. Trained to attack and defend in equal measure, they are very versatile combatants and will always be found in the thick of the battle.

Alignment: Any
Hit Dice: d10
Skills: 4 + int, per level
Class Skills: Athletics, Drive, Fly, Heal, Intimidate, Knowledge (Architecture), Knowledge (Explosives), Knowledge (Weapons), Knowledge (Local), Knowledge (Warfare), Perception, Repair, Ride, Stealth, Survival
Proficiencies: Simple Weapons, Martial Weapons, Light Armour, Medium Armour, Riot Armour, Shields

Level: BAB: Fort Save: Ref Save: Will Save: Special:
1 +1 +2 +1 +0 Combat Training, Endurance
2 +2 +3 +2 +0 Bonus Feat
3 +3 +3 +2 +1 Weapons Training
4 +4 +4 +2 +1 Bonus Feat
5 +5 +4 +3 +1 Armour Specialist +1
6 +6/+1 +5 +3 +2 Bonus Feat
7 +7/+2 +5 +4 +2 Weapon Specialist +1
8 +8/+3 +6 +4 +2 Bonus Feat
9 +9/+4 +6 +4 +3 Shake it Off
10 +10/+5 +7 +5 +3 Bonus Feat
11 +11/+6/+1 +7 +5 +3 Armour Specialist +2
12 +12/+7/+2 +8 +6 +4 Bonus Feat
13 +13/+8/+3 +8 +6 +4 Weapon Specialist +2
14 +14/+9/+4 +9 +6 +4 Bonus Feat
15 +15/+10/+5 +9 +7 +5 Sound Sleeper
16 +16/+11/+6/+1 +10 +7 +5 Bonus Feat
17 +17/+12/+7/+2 +10 +8 +5 Armour Specialist +3
18 +18/+13/+8/+3 +11 +8 +6 Bonus Feat
19 +19/+14/+9/+4 +11 +8 +6 Weapon Specialist +3
20 +20/+15/+10/+5 +12 +9 +6 Bonus Feat
Combat Training

Beginning at 1st level, the Soldier may count his Soldier levels as fighter levels for the purposes of qualifying for feats. If you gain this ability from other classes, the levels stack.

Endurance

At the 1st level, the Soldier gains Endurance as a bonus feat. If he already has Endurance, he gains Diehard as a bonus feat instead.

Bonus Feat

Every even numbered level, the Soldier may choose a free combat feat of his choice, as long as he meets the prerequisites.

Weapons Training

Every 3rd level, the Soldier gains proficiency in a specialist weapon of his choice.

Armour Specialist

At 5th, 11th, and 17th levels, the Soldier may choose a type of armour which he gains a +1 bonus to. His DR, AC, and maximum dex bonus all increase by his bonus when wearing this type of armour, and his skill check penalty decreases by this bonus. If you receive this ability from multiple sources or take it for the same type of armour multiple times, it stacks.

Weapon Specialist

At 7th, 13th, and 19th level, the Soldier may choose a type of weapon. He gains a +1 bonus to attack and damage rolls with this weapon, and may treat it as being 1 lb lighter for weight dependant effects. If you receive this ability from multiple sources or take it for the same type of weapon multiple times, it stacks.

Shake If Off

At the 9th level, the Soldier gains a +2 bonus on his saving throws against conditions or status effects that are delivered by an attack.

Sound Sleeper

At the 15th level, the Soldier may sleep in any armour without penalty.