Solders form the rank and file of a ground combat force. Trained to attack and defend in equal measure, they are very versatile combatants and will always be found in the thick of the battle.
Hit Dice: d10
Skills: 4 + int, per level
Class Skills: Athletics, Drive, Fly, Heal, Intimidate, Knowledge (Architecture), Knowledge (Explosives), Knowledge (Weapons), Knowledge (Local), Knowledge (Warfare), Perception, Repair, Ride, Stealth, Survival
Proficiencies: Simple Weapons, Martial Weapons, Light Armour, Medium Armour, Riot Armour, Shields
|Level:||BAB:||Fort Save:||Ref Save:||Will Save:||Special:|
|1||+1||+2||+1||+0||Combat Training, Endurance|
|5||+5||+4||+3||+1||Armour Specialist +1|
|7||+7/+2||+5||+4||+2||Weapon Specialist +1|
|9||+9/+4||+6||+4||+3||Shake it Off|
|11||+11/+6/+1||+7||+5||+3||Armour Specialist +2|
|13||+13/+8/+3||+8||+6||+4||Weapon Specialist +2|
|17||+17/+12/+7/+2||+10||+8||+5||Armour Specialist +3|
|19||+19/+14/+9/+4||+11||+8||+6||Weapon Specialist +3|
Beginning at 1st level, the Soldier may count his Soldier levels as fighter levels for the purposes of qualifying for feats. If you gain this ability from other classes, the levels stack.
At the 1st level, the Soldier gains Endurance as a bonus feat. If he already has Endurance, he gains Diehard as a bonus feat instead.
Every even numbered level, the Soldier may choose a free combat feat of his choice, as long as he meets the prerequisites.
Every 3rd level, the Soldier gains proficiency in a specialist weapon of his choice.
At 5th, 11th, and 17th levels, the Soldier may choose a type of armour which he gains a +1 bonus to. His DR, AC, and maximum dex bonus all increase by his bonus when wearing this type of armour, and his skill check penalty decreases by this bonus. If you receive this ability from multiple sources or take it for the same type of armour multiple times, it stacks.
At 7th, 13th, and 19th level, the Soldier may choose a type of weapon. He gains a +1 bonus to attack and damage rolls with this weapon, and may treat it as being 1 lb lighter for weight dependant effects. If you receive this ability from multiple sources or take it for the same type of weapon multiple times, it stacks.
Shake If Off
At the 9th level, the Soldier gains a +2 bonus on his saving throws against conditions or status effects that are delivered by an attack.
At the 15th level, the Soldier may sleep in any armour without penalty.