d20 Redshirts

Index > Equipment > Ammunition

Ammunition

Shotgun Ammo: Cost: Damage: Crits: Special:
Slug (standard) 1 4d6 P x2
Buckshot 1 6d6 S 18-20/x2 Blast
Rubber 5 4d6 B/N x2
Breaching 10 3d6 B x2 Double damage vs doors/locks
Grenades: Cost: Damage: Crits: Special:
Signal Flare 30 1d6 B x2 Illuminates in 40' radius for 1 round
Fragmentation (Standard) 40 5d6 P 18-20/x2 Blast
Shaped Charge 80 8d6 P x2
Smoke 100 1d6 B x2 Creates smoke cloud in 20' radius (total concealment)
Stun 100 1d6 B x2 DC 15 fort save vs d4 rounds stun in 20' radius
Incendiary 100 5d6 F x2 10' Radius
Flashbang 150 1d6 B x2 DC 18 fort save vs 2d4 rounds blindness/deafness in 20' radius
Parachute Flare 190 1d6 B x2 Illuminates in 100' radius for 6 rounds, 5'/s descent rate
Tear Gas 200 1d6 B x2 DC 20 fort save vs 2d4 minutes blindness in 20' radius
EMP Grenade 300 8d6 Em x2 20' Radius
Plasma Grenade 450 4d6 Pl x2 20' Radius