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OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc.
and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All
Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or
trademark owners who have contributed Open Game Content;
(b)”Derivative Material” means copyrighted material including
derivative works and translations (including into other computer
languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or
other form in which an existing work may be recast, transformed
or adapted; (c) “Distribute” means to reproduce, license, rent,
lease, sell, broadcast, publicly display, transmit or otherwise
distribute; (d)”Open Game Content” means the game mechanic
and includes the methods, procedures, processes and routines
to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any
additional content clearly identified as Open Game Content by
the Contributor, and means any work covered by this License,
including translations and derivative works under copyright law,
but specifically excludes Product Identity. (e) “Product Identity”
means product and product line names, logos and identifying
marks including trade dress; artifacts; creatures characters;
stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and
other visual or audio representations; names and descriptions
of characters, spells, enchantments, personalities, teams,
personas, likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural
abilities or effects, logos, symbols, or graphic designs; and any
other trademark or registered trademark clearly identified as
Product identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f) “Trademark”
means the logos, names, mark, sign, motto, designs that are
used by a Contributor to identify itself or its products or the
associated products contributed to the Open Game License
by the Contributor (g) “Use”, “Used” or “Using” means to use,
Distribute, copy, edit, format, modify, translate and otherwise
create Derivative Material of Open Game Content. (h) “You” or
“Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game
Content that contains a notice indicating that the Open Game
Content may only be Used under and in terms of this License. You
must affix such a notice to any Open Game Content that you Use.
No terms may be added to or subtracted from this License except
as described by the License itself. No other terms or conditions
may be applied to any Open Game Content distributed using this
License.
3. Offer and Acceptance: By Using the Open Game Content
You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing
to use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the exact
terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
and/or You have sufficient rights to grant the rights conveyed
by this License.
6. Notice of License Copyright: You must update the
COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You
must add the title, the copyright date, and the copyright holder’s
name to the COPYRIGHT NOTICE of any original Open Game
Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility, except as
expressly licensed in another, independent Agreement with the
owner of each element of that Product Identity. You agree not
to indicate compatibility or co-adaptability with any Trademark
or Registered Trademark in conjunction with a work containing
Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or
Registered Trademark. The use of any Product Identity in Open
Game Content does not constitute a challenge to the ownership
of that Product Identity. The owner of any Product Identity used
in Open Game Content shall retain all rights, title and interest in
and to that Product Identity.
8. Identification: If you distribute Open Game Content You
must clearly indicate which portions of the work that you are
distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents
may publish updated versions of this License. You may use any
authorized version of this License to copy, modify and distribute
any Open Game Content originally distributed under any version
of this License.
10. Copy of this License: You MUST include a copy of
this License with every copy of the Open Game Content You
Distribute.
11. Use of Contributor Credits: You may not market or
advertise the Open Game Content using the name of any
Contributor unless You have written permission from the
Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply
with any of the terms of this License with respect to some or
all of the Open Game Content due to statute, judicial order, or
governmental regulation then You may not Use any Open Game
Material so affected.
13. Termination: This License will terminate automatically if
You fail to comply with all terms herein and fail to cure such
breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to
be unenforceable, such provision shall be reformed only to the
extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v1.0a. Copyright 2000, Wizards of the
Coast, Inc.
System Reference Document. Copyright 2000, Wizards
of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip
Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo
Publishing, LLC; Author: Jason Bulmahn., based on material by
Jonathan Tweet, Monte Cook, and Skip Williams
The Book of Experimental Might. Copyright 2008, Monte J.
Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games,
Inc; Authors: Scott Greene, with Clark Peterson, Erica Balsley,
Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis
Hawvermale, Patrick Lawinger, and Bill Webb; Based on original
content from TSR.
Player’s Options: Flaws. Copyright 2011, 4 Winds Fantasy
Gaming; Author Sean O’Connor.