The following is a brief list of the Skills of Redshirts, with notes comparing them to the skills of vanilla Pathfinder as needed.
Acrobatics (dex) - Unchanged. Jumping and Tumbling out of danger.
Appraise (int) - Unchanged. Determining the value of something.
Athletics (str) - Combine the Climbing and Swimming skills of Pathfinder
Bluff (cha) - Unchanged. Making someone believe something that isn't true.
Demolitions (int) - setting/disarming/optimizing explosive charges
Diplomacy (cha) - Convincing someone to your point of view.
Disable Device (dex) - Unchanged. Pick locks, defuse bombs, etc.
Disguise (cha) - Unchanged. Convincing everyone you're someone else.
Drive (dex) - Operating a car, truck, or tank.
Escape Artist (dex) - Unchanged. Getting out of tricky situations.
Fly (dex) - Changed to include personal flight from sources such as jetpacks, parachutes, or hang gliders. (but not an enclosed glider or powered aircraft)
Heal (wis) - Unchanged. Tending to injuries.
Intimidate (cha) - Unchanged. Terrorize everyone.
Knowledge (Academics) (int) - arts, literature, philosophy, history, etc
Knowledge (Architecture) (int) - creating structures, identifying weak points, optimizing fortifications
Knowledge (Behavioral) (int) - psychology, sociology, criminology
Knowledge (Civics) (int) - Laws, customs, politics, litigation, governments, bureaucracy
Knowledge (Culture) (int) - customs, cultures, popular media
Knowledge (Electronics) (int) - computers and software design, communication, sensor, EW systems
Knowledge (Mechanical) (int) - Propulsion, FTL jump drives, life support systems, machinery
Knowledge (Nature) (int) - plants, wildlife, weather, biology, geology
Knowledge (Sciences) (int) - chemistry, physics, mathematics, astronomy
Knowledge (Warfare) (int) - weapons and defenses, military traditions/formations, unit compositions
Linguistics (int) - Unchanged. The speaking of languages.
Perception (wis) - Unchanged. Being aware of one's surroundings.
Profession (wis) - Earning a living. Craft and Perform are folded into here
Sense Motive (wis) - Unchanged. Determine falsehoods.
Sleight of Hand (dex) - Unchanged. Thieving and hiding objects.
Stealth (dex) - Unchanged. Avoid detection.
Survival (wis) - Unchanged. Track targets and live off the land.
Pilot (dex) - Control aircraft, spacecraft, and starships.
Repair (int) - Maintaining and repairing your equipment.
Ride (dex) - The usage of horses, motercycles, and the occasional jetbike.
Use Alien Device (int) - Puzzling out the truly unknown.
Use Computers (int) - Programming, Hacking, and other electronic magic.